Rayman Legends came out back in 2014, but since Ubisoft takes cues from Capcom, they often like to re-release their work for the newest consoles. Though to be fair, Nintendo did that often with the Nintendo Switch, but that’s mainly because the WiiU was a “failure” and they wanted to prevent some of those titles from fading away. I played Rayman Origins quite a number of years ago and really liked it. How did I like the sequel?
In many ways, Rayman Legends will give you a lot of deja vu. The early levels certainly feel more like an expansion pack of the first game rather than a completely new title. There’s not much of a story, Rayman and his friends have to go around levels and save the teensies from captivity. While not required to beat the level, further levels will be sealed until you save enough of the little creatures.
Rayman Legends (like Origins) plays like an old-school 2D platformer game with very little sympathy. You only can withstand one hit and on the next go, you’re done. However the levels have constant and many checkpoints so if you fall, you can quickly get back on your “horse” and try over and over again.
While there are different playable characters such as Rayman, Globox, and a legion of warrior-princesses, they all play about the same. But many of the levels are quite different from one another. And the bonus levels are even more so. And no two boss battles are even remotely the same as the other one.
But overall, my opinion of Rayman Legends was quite a bit lower than Origins. It seemed their best ideas went into Origins, and Legends was the second string. Origins seemed to have levels to be more fun, while Legends sets the challenge bar up high. While things are enjoyable as a challenge, it honestly stops caring if you win the game or not by the end. The quota of rescued teensies is rather ridiculous to get into the final world as well.