I’ve liked this stage since the original on N64, though it made a comeback in Smash 4, so its return in Ultimate isn’t a huge deal. It’s a decent stage with lots of things going on. Since it started during the series’s more simpler times, there aren’t many hazards. All you have to worry aboutContinue reading “Things I Like: Peach’s Castle Stage (Super Smash Bros. Ultimate)”
Final Destination has taken many forms since the original game (where it was single-player only where you fight Master Hand) but a fun but simple stage unique to the Super Smash Bros. universe rather than other Nintendo games. Its incarnation here isn’t much different from Smash 4, but better than Brawl’s Final Destination. Though IContinue reading “Things I Like: Final Destination Stage (Super Smash Bros. Ultimate)”
While Samus Aran had been long alone in representation in the Smash Bros. games, she got her first echo fighter in Ultimate. Dark Samus originated in the Metroid Prime 2 game but in reality she’s the monster Metroid Prime who was dying and at the last moment fused her being with Samus’s DNA and phazonContinue reading “Things I Like: Dark Samus (Super Smash Bros. Ultimate)”
I don’t remember a whole lot about this game, except that I hated it with a fiery passion. I don’t even remember playing as a human. But I do remember playing as a raptor. Ugh, the levels were dark, muddy, and controlling a killer raptor is actually pretty lame.
While not new to the series, the Master Balls act like you would think. It allows for mostly legendary pokemon to enter the battle. There are some joke pokemon like goldeen every now and then that will appear out of the better pokeballs. Some like Mew offer no damage but drop some “treasure” as itContinue reading “Things I Like: Master Ball (Super Smash Bros. Ultimate)”