
Metal Gear Solid: The Twin Snakes was easily one of my favorite games on the Nintendo GameCube. It’s wild how little time actually passed between it and the original Metal Gear Solid on PlayStation. Konami had developed a pretty solid relationship with Nintendo by that point, and in a way, this felt like them correcting an old wrong, having never brought Metal Gear Solid to a Nintendo platform in the first place. That absence made sense at the time, since the original was designed almost like an interactive movie, and there was simply no way an N64 cartridge could hold that much data. But Hideo Kojima was always a huge Nintendo fan and a big admirer of Shigeru Miyamoto and Mario, so in hindsight, it’s not shocking that Konami eventually greenlit Silicon Knights to remake the game as a Nintendo exclusive. I remember plenty of PlayStation loyalists being genuinely furious about it.

Funny enough, a lot of us hadn’t actually played the original Metal Gear Solid or Metal Gear Solid 2, and I’m not even talking about the NES-era Metal Gear or Snake’s Revenge. I mean the Japan-only MSX titles, Metal Gear and Metal Gear 2: Solid Snake. The American NES versions were loosely based on those, but diverged significantly, and by the time Twin Snakes arrived, their gameplay had aged so poorly that it hardly mattered anyway. You basically just had to accept the backstory at face value and pretend you already knew these characters. Speaking of characters, though, it’s genuinely hard to name a cooler video game protagonist than Solid Snake, and David Hayter remains the perfect voice for him.

The game received a full visual overhaul using 128-bit-era graphics, and it looks and plays worlds better than the original PlayStation 1 version, which, without nostalgia clouding your judgment, looked pretty rough by comparison. In a lot of ways, Silicon Knights nailed the remake, and Twin Snakes ends up feeling remarkably close in tone and presentation to Metal Gear Solid 2: Sons of Liberty.

I was also a big fan of the Codec conversation scenes, which weren’t visually overhauled in the same way. Honestly, I preferred the simpler 2D character icons used here over the fully 3D versions introduced in later games. That said, the entire voice cast was redubbed, a decision that drew plenty of criticism from fans who felt some lines lost their original punch. Still, they did get one thing genuinely right by toning down several exaggerated, offensive accents, even while keeping the same voice actors. Mei Ling was a good example, as her PlayStation 1 voice leaned heavily into a stereotypical, somewhat cringeworthy Chinese accent.

For anyone unfamiliar, the original PS1 version didn’t allow first-person aiming at all, playing more like the old MSX titles where everything stayed locked in third person and precision shooting was genuinely difficult. Twin Snakes fixes that entirely thanks to improved hardware, though I’m still baffled by how upset some fans got over the change, often pointing specifically to the Revolver Ocelot boss fight as proof it ruined the experience. That fight, if I remember correctly, was essentially the game’s first major boss encounter, and it’s not particularly difficult either way. What really gets me is that Twin Snakes still let you play exactly like the PS1 original if you wanted. First-person aiming was purely optional. So really, any frustration there falls squarely on the players themselves.

What made the original Metal Gear Solid formula so great was simply its compelling story and memorable cast. One of my favorite moments remains watching the Cyborg Ninja effortlessly slaughter a hallway full of soldiers right before Solid Snake walks in. The cinematic direction throughout the game was genuinely excellent, though plenty of fans complained that the slow-motion, bullet-time sequences leaned too heavily into Matrix-style theatrics, which became yet another reason some dismissed this version as inferior.

I’d guess most diehard Metal Gear fans were at least a little smitten with Meryl, who received a much more detailed makeover in this version. Personally, though, I was never her biggest fan. I rooted for her because the narrative clearly wanted me to, but looking back, she always felt like an oddly framed love interest, and admittedly, pretty whiny throughout.

Now, Sniper Wolf, on the other hand, is much more my type. I could take or leave the blonde hair, but the confidence, the commanding presence, the Slavic accent, and that unapologetic bad-girl energy absolutely worked for me. Her arc also had genuinely strong buildup and payoff, even if it ultimately ended on a devastatingly sad note.

I also somehow didn’t realize Liquid Snake was Solid Snake’s twin brother until playing this, despite them sharing nearly identical names, the game literally being titled Twin Snakes, and their faces being obviously the same, so clearly I wasn’t paying close enough attention. Still, their rivalry and Liquid’s vendetta against a brother who never even knew he existed make for a genuinely compelling storyline. That said, I wasn’t a fan of the twist Kojima eventually revealed about the character in Metal Gear Solid 4, though I’ll leave that vague for anyone who hasn’t played it yet.

Honestly, Twin Snakes was an outstanding game that I played through multiple times, and it bothers me that it never got the universal praise it deserved. I have zero interest in ever going back to the original PlayStation version. That said, I’ll also say that compared to Metal Gear Solid 2, the original story is simply stronger overall. Even though Metal Gear REX was technically supposed to be outclassed by Metal Gear RAY, I still preferred fighting this nuclear-powered tank over its amphibious sequel counterpart. And good grief, was playing as Raiden in the sequel such a rough experience. I genuinely understand the fan backlash there. You spend this entire epic journey as Solid Snake, expecting more of the same, only for Kojima to essentially troll everyone by forcing players into the shoes of some blonde pretty-boy nobody asked for, who never really lived up to his supposed potential, even after his dramatic upgrade in Metal Gear Solid 4. I’m still a little salty about it, honestly.