
Besides some really minor cameos in previous games, King K. Rool finally joins the cast in Super Smash Bros. Ultimate. I wasn’t the hugest fan of the Donkey Kong Country games, so I wasn’t excited to see him, but I’m happy for the fans that were. He’s basically the Bowser to Donkey Kong.

He’s certainly a heavyweight fighter. But two of his best moves are about the same. He can shoot out a giant cannonball.

Or throw out his crown, which can be lost. While effective, I wish they were a bit different from each other.

One of his weak points is his counter. Unlike the Fire Emblem cast (minus Robin) and Palutena, his counter only works if the attack or projective lands on his belly. Which makes it much trickier to land a counter move. I will say, his recover is excellent as he uses like a mini helicopter to move around.

His final smash, Blast-o-matic is a bit easy to miss. But if you make it work, he watches from his own island.

While your foes are stuck on Donkey Kong island.

And he has a giant laser pointed at his nemesis’ home.

And it certainly packs a punch.

While I wasn’t the greatest with King K. Rool, I did like him. There are many players who are, but I usually could handle them with my better fighters. He certainly is a tough opponent to knock off a stage, and he’s got enough power where you can’t make many mistakes against him.