Since the original Splatoon came out a year after Smash 4 on the WiiU, the Inklings weren’t included in that version, for obvious reasons. But with the success of the original WiiU game and Splatoon 2 on Nintendo Switch, it would have been very odd for Nintendo to snub these inklings. I really enjoyed the 2nd game, so I was excited to see what they could do.
They certainly are very unique fighters. They shoot out ink and it doesn’t take much to have enemy players looking like they were painted with just one bright color. The more ink your opponents get, the more you damage them.
One of their best moves is the paint roller. Which is pretty difficult for a foe to stop and if they’re caught, they’re grounded into the stage for a brief moment. Not much good in a one-vs-one, but in team matches, it can be very effective.
But there are limits to the powers of the inklings, like their original games, their ink runs dry sometimes. Leaving you very weak and limited until you get your ink full.
This can be easily refilled by pressing the right buttons, but you stay in one tiny spot and you can be hurt while recharging. While I understand why this happens, I hate this handicap.
Their final smash is Killer Wail (a pun on Killer Whales/Orcas) which shoots a giant cyclone of ink energy. It apparently was in the original game, but not so much in the sequel. That’s why I wasn’t quite sure if Super Smash Bros. made that power up.
When Kirby takes an inkling’s power, he gets the ink rifle. While a good power to have, once Kirby’s ink runs dry, he just loses the inkling power all together. A bit lame in my opinion.
But I liked played as Inkling. One of my favorites of the newcomers to the series. While I’m not super-great with them, I can really do well with them especially if the match is teams. One-vs-one matches I do have a disadvantage.