
The game Spyro the Dragon was developed by Insomniac Games and released for the PlayStation on September 9, 1998, in North America. In the U.S. and U.K., the game sold over a million copies in North America alone by December 1999.
Spyro was originally planned to be green in color, but the developers feared he would blend into the grass, so they changed him to purple.
Spyro was originally named “Pete” during early design.
Spyro’s voice actor for the original PS1 game was Carlos Alazraqui, who also voiced the Taco Bell chihuahua and Rocko in Rocko’s Modern Life.
Spyro’s voice actor for the original PS1 game was Carlos Alazraqui, who also voiced the Taco Bell chihuahua and Rocko in Rocko’s Modern Life.
The soundtrack was composed by Stewart Copeland, formerly of The Police.
One of Spyro’s unique abilities in this game is the “roll” or “dodge roll” move, which appears only in this original title and was later removed from the trilogy until the remastered versions.
In the Japanese version of the game, the speed and camera settings were adjusted due to complaints of “3D sickness” during localization.
During development, Spyro was initially designed as an adult dragon but was changed to a younger version to better appeal to players.
The “Gnorcs,” an enemy type, are a portmanteau of “gnomes” and “orcs” in the game’s lore.
The texture system in the game avoided the common “fogging” effect used on the PS1 for distant objects. Instead, the developers implemented detail scaling.
Spyro’s glide mechanic was developed with input from real flight physics to ensure the gliding felt natural.
The staff for the original Spyro the Dragon consisted of only ten people, with a single animator responsible for all the animations.
A few of the rescued dragons in the Artisans homeworld are repeated, resulting in six duplicates among the total of 80 dragons.
I never played this one, but I always thought it was a cute character.