
Yoshi’s Story was released on the Nintendo 64 in 1997. It was eventually re-released digitally on the Nintendo Wii, Wii U, and Nintendo Switch. In 2004, China received a version for the iQue Player.
This was the first Yoshi game not directed or produced by Shigeru Miyamoto, although he did provide some designs and supervised the game.
Yoshi’s Story does not use traditional lives. Instead, each Yoshi counts as an individual life, and if you beat the game with only one Yoshi left, the ending gives a grand tribute to that lone survivor.
It was originally titled Yoshi’s Island 64 and was intended to release on the Nintendo 64DD, a floppy disk drive add-on that only came out in Japan.
There are multiple Yoshis in Yoshi’s Story: green, red, blue, yellow, pink, and light blue Yoshis, plus unlockable black and white Yoshis.
Some textures, enemy sprites, and eggs were actually recycled from Yoshi’s Island on the Super Nintendo.
Yoshi’s Story also had some unused enemies in its code, including an unused Boo and a unique, unused Koopa Troopa.
Yoshi has a slightly different voice in the Japanese version of Yoshi’s Story.
In the game’s code, there is an unused audio file featuring Yoshi crying or sounding sad.
In non-Japanese versions, some enemies were censored, including one that originally released a smelly cloud by farting.
Due to Yoshi’s humming, Yoshi’s Story is one of the rare Nintendo 64 games to feature full in-game singing vocals.
In Japan, the game was released with a special Yoshi-shaped game case, which has since become a collector’s item.
CoroCoro Comic in Japan even published a manga based on Yoshi’s Story.
The game was later used as the basis for a tech demo showcasing the power of the Nintendo Game Boy Advance handheld.